Cruis’n World (N64) Comments

Cruis’n World for Nintendo 64 (N64) arrived in September 1998 and was noticeably improved over its arcade sibling.  Has there been an appreciation for the Cruis’n series throughout the years, or is Cruis’n World destined for “average land”?

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Cruis’n USA (N64) Comments

Along with Killer Instinct, Cruis’n USA was one of the so-called “Nintendo Ultra 64” games released to the arcades in 1994.  When it actually arrived on Nintendo (N64) home system in December 1996, it was not the best port.  Yet, it became the sixth best selling game of 1996—for any system.  So does Cruis’n USA stand the test of time?

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Clay Fighter 63 1/3 (N64) Comments

Following in the footsteps of the previous 16-bit games in the series—Clay Fighter, Clay Fighter: Tournament Edition, and C2: Judgment Clay—Clay Fighter 63 1/3 was released in October 1997 for Nintendo 64 (N64) and tried to continue the tradition of blending fighting and humor.  Did it work?

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Chopper Attack (N64) Comments

Chopper Attack, which was released for Nintendo 64 (N64) in June 1998, can best be likened to Electronic Art’s classic “Strike” series (e.g., Desert Strike and Jungle Strike).  However, it was NOT released by EA and was developed by a small Japanese company.  As such, Chopper Attack tried hard to fill a niche, but it did not come off so well.  Do you agree?

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Chameleon Twist (N64) Comments

Chameleon Twist for Nintendo 64 (N64) was released in December 1997 and actually was first N64 game to be released in the U.S. that was in the same vein as Super Mario 64.  Comparatively, it was even more geared toward kids with unlimited continues and a more overhead viewpoint.  How does Chameleon Twist rate among those early 3D platformers now?

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Castlevania: Legacy of Darkness (N64) Comments

Castlevania: Legacy of Darkness for Nintendo 64 (N64) was released in December 1999.  The original plan for Castlevania on N64 was much more ambitious, with four playable characters and a larger cartridge size. That didn’t happen because of time constraints, so many have unaffectionately referred to Castlevania: Legacy of Darkness as a “director’s cut.”  Castlevania never actually made any other successful jumps to 3D in the 2000s, either.  So how does this early 3D attempt rate now?

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Castlevania (N64) Comments

Castlevania for Nintendo 64 (N64) may share the same name with the original from a decade earlier, but this completely new game, which came out in January 1999, brought the series into the realm of the third dimension for the first time.  Although many 3D updates have been lighter on action compared to their 2D predecessors. Castlevania for N64 stays true to its roots with plenty of whip-slingin’ action and platforming perils.  The question is, did it make a successful transition from 2D to 3D?

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Bust-A-Move ’99 (N64) Comments

Bust-A-Move ’99 for Nintendo 64 (N64), released in March 1999, is a mixture of Bust-A-Move 2 and Bust-A-Move 3 (which did not appear on N64), with extra modes and features thrown in for good measure.  For example, although it is scrunched, the game contains a four-player mode.  How does Bust-A-Move ’99 compare to previous and subsequent versions on other systems?

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Bomberman Hero (N64) Comments

Bomberman Hero for Nintendo 64 (N64), released in September 1998, was a quick follow-up to Bomberman 64.  Although it is blasphemy that it happened, Bomberman Hero does NOT contain a multi-player Battle mode.  Instead, it tries to be a 3D action/adventure game like Super Mario 64.  How has that decision played out years later?

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Bomberman 64 (N64) Comments

Bomberman 64 for Nintendo 64 (N64) was released in December 1997.  The first version for N64 marked the first time the series used three-dimensional, polygon graphics.  Bomberman 64 also placed just as much emphasis on a one-player Adventure mode as the multi-player Battle mode.  How does it rank among all of the Bomberman games released throughout the years?

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Body Harvest (N64) Comments

As the last remaining Nintendo 64 “Dream Team” game to come out in October 1998, Body Harvest followed a long, twisting path to its release. Originally slated to come out as a 3-D action/strategy game from Nintendo, the game morphed into an action/RPG and back—and ended up as a mixture of action, adventure, strategy, sci-fi, horror, and RPG. Then, in 1997, Nintendo decided not to publish the game.  Instead, Midway published Body Harvest.  Interestingly, these very same developers went on to take the Grand Theft Auto series into its hugely successful 3D versions starting in 2001.

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Blast Corps (N64) Comments

Blast Corps for Nintendo 64 (N64), which was developed by Rare and released in March 1997, was one of the N64’s earliest releases and arguably one of its best.  Blast Corps is an action/puzzle game that takes place in a 3/4 overhead view.  All levels in the game (except the bonus levels) require a path to be cleared for a runaway missile carrier.  The game is still very original, but is it still very good so many years later?

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Bio F.R.E.A.K.S. (N64) Comments

Bio F.R.E.A.K.S. for Nintendo 64 (N64), which was released in May 1998, is a violent and dark 3D fighting game.  There is no doubt that it has some highly original characters and some slightly different gameplay to differentiate itself from the pack.  But does that mean Bio Freaks is a fighting game that people remember fondly?

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Bassmasters 2000 (N64) Comments

Bassmasters 2000 for Nintendo 64 (N64) was released in November 1999.  It was the system’s only fishing officially endorsed by B.A.S.S. (Bass Anglers Sportsman Society) for real pros, real lakes, real tournaments, and real equipment.  Furthermore, Bassmasters 2000 was the only N64 fishing game to feature a two-player mode.  Is it one of the better fishing games around?

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Banjo-Kazooie (N64) Comments

Banjo-Kazooie for Nintendo 64 (N64), which was developed by Rare and was released in June 1998, became an instant hit.  It was the fourth best-selling game of 1998 across all systems.  Some thought it was better than Super Mario 64 due to its interesting story, better presentation, and more variety.  Others thought there was too much emphasis on collecting a laundry list of items.  So where does Banjo-Kazooie fall within the best games of the 3D era?

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Automobili Lamborghini (N64) Comments

Automobili Lamborghini for Nintendo 64 (N64) came out in November 1997 and tried to fill a more traditional “road” racing niche on a system already loaded with jet skiing, off-road racing, futuristic racing, formula one racing, and fantasy racing with weapons.  Even though Automobili Lamborghini was not popular back in its day, does it hold a special place in time?

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All-Star Baseball ’99 (N64) Comments

All-Star Baseball ’99 was one of Acclaim’s numerous sports offerings for Nintendo 64 (N64).  Released in May 1998, it emphasized simulation, included impressive graphics, and received good press.  Now, the question is, would All-Star Baseball ’99 be considered one of the best baseball games of the N64/PlayStation era?

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AeroGauge (N64) Comments

AeroGauge for Nintendo 64 (N64) was released in May 1998.  It is a futuristic racing game along the lines of F-Zero, except the hovercraft has the ability to move not only horizontally but also vertically.  You also have to master an odd turbo boost to win races successfully.  Has father time been nice to AeroGauge or not?

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AeroFighters Assault (N64) Comments

AeroFighters Assault for Nintendo 64 (N64), which was developed by the guys who helped make Pilotwings 64 and released in November 1997, is a 3D flight action/simulation game.  It is based on a realistic flight model, though not an overly complicated one, and it also added some action and sci-fi elements to the mix.  That being said, AeroFighters Assault is not necessarily for fans of Star Fox 64.  Has this game stood the test of time against the likes of Ace Combat?

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1080° Snowboarding (N64) Comments

1080 Snowboarding for Nintendo 64 (N64) arrived in April 1998, just missing the winter scene.  From the same team that brought you Wave Race 64, 1080 Snowboarding had all the makings of an instant classic.  By coupling graphical splendor with gameplay that was addictive, original, strategic, and simplistic all at the same time, you had a masterful blend that only Shigeru Miyamoto and his EAD teams could provide.  But—would it still be considered one of the best snowboarding games of all time?

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