Tag Archives: racing

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Mario Kart 64 (N64) Comments

Mario Kart 64 for Nintendo 64 (N64), which was released in February 1997, ended up being the N64’s second best-selling game of all time.  Since Mario Kart fans are so passionate, how does Mario Kart 64 compare with the other games in the series?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Jeremy McGrath Supercross 2000 (N64) Comments

Jeremy McGrath Supercross 2000 for Nintendo 64 (N64) was released by Acclaim in February 2000.  Do you think it was better than EA Sports’ Supercross 2000?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Iggy’s Reckin’ Balls (N64) Comments

Iggy’s Reckin’ Balls for Nintendo 64 (N64) was released in August 1998 and had a surprisingly cute approach at bringing two genres together. At its core, Iggy’s Reckin’ Balls is a “vertical” racing game (meaning you always go up).  However, it has lots of platforming action and even some puzzles thrown into a 2D gameplay mix.  Is this game a hidden gem on N64?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Hot Wheels Turbo Racing (N64) Comments

Hot Wheels Turbo Racing for Nintendo 64 (N64), which was released in September 1999, includes 40 famous Hot Wheels cars and several classic Hot Wheels tracks as well.  It emphasized both stunts and speed.  Looking back many years later, how does Hot Wheels Turbo Racing hold up?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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GT 64 – Championship Edition (N64) Comments

From the same team that developed Multi-Racing Championship, GT 64 – Championship Edition for Nintendo 64 (N64) tried to capitalize on the popularity of Touring Car racing.  However, GT 64 – Championship Edition, which was released in September 1998, was no Gran Turismo (PlayStation).  What did you think about it?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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F-Zero X (N64) Comments

Although it does not make the best first impression, F-Zero X is an adrenaline-pumping, vertigo-inducing experience that will continually challenge you as you make your way through the numerous cups and difficulty levels.  Released in October 1998, F-Zero X was the first sequel to one of the most popular and beloved games of the 16-bit era.  How does it stack up now?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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F-1 World Grand Prix (N64) Comments

For a game released in July 1998, F-1 World Grand Prix had an impressive amount of detal and realism in the game.  It was even licensed by the Formula One Association (except Villeneuve).  But how does F-1 World Grand Prix compare among Formula One games released over time?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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F1 Pole Position 64 (N64) Comments

F1 Pole Position 64 for Nintendo 64 (N64), released in October 1997, may have marked the first full-fledged racing simulation for the Nintendo 64.  It was even licensed by FOCA.  But the game did not seem “64-bit.”  Are there any redeeming qualities that make it memorable?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Extreme-G (N64) Comments

Extreme-G for Nintendo 64 (N64), which was released in October 1997, is a futuristic combat racing game that is played at mind-numbing speeds. It is kind of like a combination of F-Zero and Wipeout, except the game is much wilder, with its roller coaster-like tracks and high-tech weaponry.  So how has Extreme-G stood the test of time?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Excitebike 64 (N64) Comments

It was the sequel that was 15 years in the making. The original Excitebike appeared for the 8-bit NES in 1985, and now in the year 2000 we finally got Excitebike 64 for Nintendo 64 (N64).  Does Excitebike 64 stand the test of time like its other extreme sports brethren (Wave Race 64 and 1080 Snowboarding)?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Diddy Kong Racing (N64) Comments

Diddy Kong Racing for Nintendo 64 (N64) is a racing/adventure game developed by Rare and released in November 1997.  Although it did not overtake Mario Kart 64 in popularity, it was the fourth best-selling game of 1997—for any system.  It has been said that Diddy Kong Racing’s Adventure mode is better than anything Mario Kart ever offered.  But it also has been said that its multi-player action is not on the same level as the Mario Kart series.  Do you agree?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Cruis’n World (N64) Comments

Cruis’n World for Nintendo 64 (N64) arrived in September 1998 and was noticeably improved over its arcade sibling.  Has there been an appreciation for the Cruis’n series throughout the years, or is Cruis’n World destined for “average land”?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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Cruis’n USA (N64) Comments

Along with Killer Instinct, Cruis’n USA was one of the so-called “Nintendo Ultra 64” games released to the arcades in 1994.  When it actually arrived on Nintendo (N64) home system in December 1996, it was not the best port.  Yet, it became the sixth best selling game of 1996—for any system.  So does Cruis’n USA stand the test of time?

Please provide your opinions below.

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Automobili Lamborghini (N64) Comments

Automobili Lamborghini for Nintendo 64 (N64) came out in November 1997 and tried to fill a more traditional “road” racing niche on a system already loaded with jet skiing, off-road racing, futuristic racing, formula one racing, and fantasy racing with weapons.  Even though Automobili Lamborghini was not popular back in its day, does it hold a special place in time?

Please provide your opinions below.

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AeroGauge (N64) Comments

AeroGauge for Nintendo 64 (N64) was released in May 1998.  It is a futuristic racing game along the lines of F-Zero, except the hovercraft has the ability to move not only horizontally but also vertically.  You also have to master an odd turbo boost to win races successfully.  Has father time been nice to AeroGauge or not?

Please provide your opinions below.

Review:  Read Scott’s review in a new window.
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