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Supercross 2000

Rated E for Everyone


Nintendo 64 (N64)


EA Sports


MBL Research


December 1999

ROM Size:

128 megabits


One to Two Simultaneous


Sports (Racing/Driving)


Controller Pak (6 pages)


Expansion Pak, Rumble Pak



> Final Rating: 3.5 out of 5.0


Since the Nintendo 64 has been out on the market, racing games have been the most plentiful genre. Motorcycle games, however, are a take that only has appeared late in the system's life cycle. EA Sports' Supercross 2000 is the first bike game to focus on the simulation aspect.


For this version of Supercross 2000, EA Sports enlisted the services of MBL Research, which is the company that ported NHL 99 to the Nintendo 64. So even though gamers actually got a port of an EA Sports PlayStation game that doesn't seem a year behind, it also means the small group at MBL Research didn't have the time or resources to bring NHL 2000 (PSX) to the N64.

Gameplay & Control

Supercross 2000 is a simulation game first and an arcade game second, and gamers should realize this. Just like real Supercross racing, riders have to come to an almost complete stop around most bends. But at the same time, there are hills and jumps—along with cool crashes—to keep things interesting. Nevertheless, non-Supercross fans will want to approach the racing aspect knowing these words of caution.


On the flip side, Supercross 2000 features a very cool and entertaining Freestyle mode. It's a timed competition for one or two players where you perform as many stunts as possible. There are 17 stunts that can be performed, and there are different Medley, Big Air, and Stylie bonus points that can be earned, too. Holding Bottom C and pressing different directions with the Control Pad or Control Stick performs stunts.


Control in Supercross 2000 is a little touchy, although you do have your choice between the Control Pad and Control Stick. The A button is throttle, the B button is brake, the Z or L button is clutch (this helps for going around bends), the Bottom C button needs to be held to do stunts, the Left C button changes views, the Right C button changes the on-screen overlays, the Top C button is for putting you back on the track if you get stuck, and finally, the R button lets you look behind.


Die-hard Supercross fans have the option to tweak their bike before each Supercross or Freestyle race, which noticeably affects suspension, control, and speed. Traction can be moved between slick and rough, Gearing between acceleration and top speed, and Shocks between soft and stiff.


When it comes to computer competition, Supercross 2000 puts ten riders total on the track in the one-player Supercross modes. With the adjustable difficulty options, you can increase the level of competition and race better battles with more bumping, blocking and big crashes. Unfortunately, there is no computer competition in the Freestyle or two-player modes.

Graphics & Sound

Visually, Supercross 2000 looks quite nice. With the Expansion Pak, the Nintendo 64 version has a definite advantage over the PlayStation game. Everything becomes more clear and less pixelated, and there's nary a drop in frame rate. Rider animation is solid, if unspectacular, for Supercross races. The animation in the Freestyle mode is quite impressive, however. A nice touch is that the tracks develop grooves and ruts as the race goes on.


The audio side of Supercross 2000 is decent. First of all, during races, you have your choice between play-by-play and random music. Art Eckman's play-by-play is usually accurate, but it's also quite limited. The random music consists of 30- to 60-second snippets of digitized songs—complete with vocals—from upstart alternative bands. The sound effects of the bikes are realistic, but they can get repetitive quickly.


Supercross 2000 is a good, welcome addition to the system's library. Fans of Supercross are in for a treat, and non-fans can find something to like in here as well. If you're tired of traditional road racing, give this one a try. If nothing else, try it for the fun Freestyle mode.
















Not available.


Review by: Scott McCall

First Reviewed: January 16, 2000

Appendix Added: N/A




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