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Ready 2 Rumble Boxing

Rated T for Teen


Nintendo 64 (N64)




Point of View


November 1999

ROM Size:

256 megabits


One to Two Simultaneous


Sports (Boxing/Fighting)


Controller Pak


Rumble Pak



> Final Rating: 3.8 out of 5.0


Thanks to EA Sports' Knockout Kings (PSX), boxing games have experienced somewhat of a renaissance in the late '90s. Not since the NES days of Punch-Out!! has boxing been on the tips of so many gamers' tongues. Now in the tradition of NBA Jam and NFL Blitz, Midway hopes to capitalize with an arcade-style representation that emphasizes fun.

Gameplay & Control

Ready 2 Rumble Boxing's cover boys, Afro Thunder and Angel "Raging" Rivera, epitomize the game's persona. Afro Thunder comes straight from the 1970s, with his big, puffy hair, his sideburns, and the smiley face on his gloves. Angel "Raging" Rivera represents a completely different personality, with his loco style and reckless abandonment.


The game's other 14 boxers are just as unique and come from all over the world. Moreover, their attitudes are complete with plenty of taunts. These outlandish boxers are matched with over-the-top action. Realism is not a big concern here, as the goal is just to beat the crap out of your opponent as soon as you can.


The default control scheme uses the C buttons for punches and the A and B buttons for blocks. You control left and right punches, both high and low. Blocks are also high and low. Movement can be controlled with either the Control Pad or the Control Stick. Beyond basic punches, there are hooks, uppercuts, overhead punches, and dodging moves that can be performed with controller and button combinations. Furthermore, special moves can be unleashed with Tekken-like sequences. Finally, when the word "RUMBLE" is spelled out, you can press the two block buttons together to go into a temporary "Rumble Flurry" mode, which is kind of like Midway's old-school "on fire" mode.


Ready 2 Rumble Boxing's basic gameplay setup uses a rotating ring that allows for complete freedom of movement. Then there is a red/green health bar for energy and a blue stamina bar for punch strength. The default options have the number of knockdowns needed for a K.O. at three, the number of rounds at five, and the round time at 60 seconds. All those options can be changed, along with skill level, audio volume, and controller configuration.


There are two modes of play: Arcade and Championship. Arcade is just a basic mode for one or two players. It temporarily keeps track of your winning streak. The Championship Mode is a quest for one player only to become champion. The cool thing about the Championship Mode is that you can train boxers so they can win money to build up your gym. Then with a better gym, you can get your boxer good enough to participate in Prize Fights for big money and for prestige.


When you purchase equipment, you have the option to train manually or to have the computer automatically train your boxer. You can buy sway bags, speed bags, various training programs, and more. Most of this equipment requires your participation in a mini-game of speed, timing, or memory. And for all your hard work, you can save (and trade) your boxer to the Controller Pak to fight against a friend. Nifty.

Graphics & Sound

The audio-visual package of Ready 2 Rumble Boxing might pale in comparison to its big brother on the Dreamcast, but it's impressive for the Nintendo 64. Boxers come in all shapes and sizes, and they have oversized boxing gloves for putting the smack down. Each unique boxer has plenty of detail, although not to the level of its 128-bit predecessor, and animates smoothly for the most part. There's also a selection of camera views, including a first-person mode.


On the audio side, Ready 2 Rumble Boxing shines because of high-quality voice samples. World-famous Michael Buffer introduces every boxer, the combatants have a few verbal taunts, and cornermen shout instructions to you. The game's soundtrack is a flavor-filled jam, and the rest of the sound effects are good, too.


Ready 2 Rumble Boxing is an action-packed, fun-filled game that anyone can pickup and play. But there's certainly not as much depth as a fighting game or as much strategy as a boxing simulation. That doesn't stop the game, however, from being an enjoyable time, especially when a human opponent is involved.
















Not available.


Review by: Scott McCall

First Reviewed: January 16, 2000

Appendix Added: N/A




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