Framemeister / CARBY

| NES - Nintendo | SNES - Super Nintendo | N64 - Nintendo 64 | GCN - GameCube | SMS - Sega Master System |

Nintendo:


  • 1. Confirm that the NES power supply is plugged in.
  • 2. Turn on the power strip
  • 3. Verify that the Framemeister HDMI cable is plugged into the HDMI3 side of the TV.
  • 4. Plug the Yellow and Red NES cables into the front of the Framemeister (removing the Red cable that may already be there)
  • 5. Press the RED power button on the Framemeister remote
  • 6. Turn on the TV and switch the input to HDMI3.
  • 7. Turn on the NES
  • 8. Press VIDEO on the Framemeister remote if only audio and no video (I.e., NO_INPUT).
  • 9. Press MENU
  • 10. Scroll down to DATA and then press OK
  • 11. Select LOAD and then press OK
  • 12. Note: Do not use LOAD_SELECT
  • 13. Choose one of the following:
    04NES5X.BIN = Enlarges the picture to fill more of a modern TV.  Generally does not look good with NES games.
    02NES4X.BIN = Original 256 x 240 resolution displayed in a typical CRT screen size
  • 14. Press right and then press OK.

Note: If the game does not come on after 2-3 seconds, and it says “NO_INPUT,” then press VIDEO on the Framemeister remote.

Super NES


Turn on the power strip

Verify that the Framemeister HDMI cable is plugged into the HDMI3 side of the TV.

Press the RED power button on the Framemeister remote

Turn on the TV and switch the input to HDMI3.

Ensure the S-Video cable is plugged into the back of the SNES (the same cable works for SNES, N64, and GCN)

Turn on the SNES

Press SVID on the Framemeister remote  if only audio and no video (I.e., NO_INPUT).

Press MENU

Scroll down to DATA and then press OK

Select LOAD and then press OK

Note: Do not use LOAD_SELECT

Choose one of the following:


06SNS4X.BIN = Original 256x224 resolution displayed in a typical CRT screen size

07SNS5X.BIN = Enlarges the picture to fill more of a modern TV.  Works well with some SNES games.

08SGB7X.BIN = For using the Super Game Boy adapter on the SNES.


Press right and then press OK.

Note: If the game does not come on after 2-3 seconds, and it says “NO_INPUT,” then press SVID on the Framemeister remote.

Nintendo 64


Note: A few N64 games switch resolutions between cut scenes and gameplay.  The Framemeister does NOT handle these situations well.  Examples include Killer Instinct Gold, Perfect Dark, Pokemon Stadium, Resident Evil 2, 


Turn on the power strip

Verify that the Framemeister HDMI cable is plugged into the HDMI3 side of the TV.

Press the RED power button on the Framemeister remote

Turn on the TV and switch the input to HDMI3.

Ensure the S-Video cable is plugged into the back of the N64 (the same cable works for SNES, N64, and GCN)

Turn on the N64

Press SVID on the Framemeister remote  if only audio and no video (I.e., NO_INPUT).

Press MENU

Scroll down to DATA and then press OK

Select LOAD and then press OK

Note: Do not use LOAD_SELECT

Choose one of the following:


09N644XBIN =  Original resolution displayed in a typical CRT screen size

10N645X.BIN = Enlarges the picture to fill more of a modern TV. 


Press right and then press OK.

If the game does not come on after 2-3 seconds, and it says “NO_INPUT,” then press SVID on the Framemeister remote.

GameCube


For 480p games (CARBY):


Probably half of your GameCube collection supports 480p, but very few GCN games supported widescreen.  By default, CARBY uses your TV’s Aspect Ratio setting, which will enlarge the screen while making the games still look acceptable.  However, with some games, you play want to change the TV from 16:9 to 4:3 to see if it looks better.


    0.    Turn on the power strip

    0.    Verify that the CARBY HDMI cable is plugged into the HDMI3 side of the TV.

    0.    Turn on the TV

    0.    Hold down the B button on the GCN controller when you power on the GameCube system and continue to hold while the Nintendo GameCube logo is being displayed.

    0.    If done correctly, the message "Display in Progressive Scan mode?" appears. Select YES to activate the mode.


Note: Technically, the Gamecube outputs at a scaled 720x480 with rectangular pixels. (This was the format used for DVDs at the time.). So this is larger display area than a 640x480 resolution.



For 480i games (Framemeister):


Note: It is possible to play non-480p games using the CARBY option, too.  In fact, by using CARBY, you have the option of stretching the image to fill more of the TV.


    0.    Turn on the power strip

    0.    Verify that the Framemeister HDMI cable is plugged into the HDMI3 side of the TV.

    0.    Press the RED power button on the Framemeister remote

    0.    Turn on the TV and switch the input to HDMI3.

    0.    Ensure the S-Video cable is plugged into the back of the N64 (the same cable works for SNES, N64, and GCN)

    0.    Turn on the GCN

    0.    Press SVID on the Framemeister remote  if only audio and no video (I.e., NO_INPUT).

    0.    Press MENU

    0.    Scroll down to DATA and then press OK

    0.    Select LOAD and then press OK

    0.    Note: Do not use LOAD_SELECT

    0.    Choose one of the following:


13GCBIN.BIN - For 480i resolution games, it may make the text slightly more clear while the backgrounds more interlaced looking.

14GCBPR.BIN - Generally smooth all around for all GCN games.


    0.    Press right and then press OK.

If the game does not come on after 2-3 seconds, and it says “NO_INPUT,” then press SVID on the Framemeister remote.


Note: There are a few other GameCube-related profiles, which have been made moot by CARBY:


15FZGXWI.BIN - Nintendo GameCube "F-Zero GX" anamorphic widescreen 480i full-stretch scaled

16FZGXWP.BIN - Specially calibrated for F-Zero GX’s 480p progressive scan mode on a 1920x1080 screen

17GBPIN.BIN - GameCube’s Nintendo Game Boy Player 480i default mode 2x vertical scaled

18GBPPR.BIN - GameCube’s Nintendo Game Boy Player 480p mode 2x vertical scaled


Sega Master System