My name is Scott, and I am became an Apple aficionado in late 2011.
While I was growing up, we had a Commodore 64 in the '80s, got a Packard-Bell PC (Windows 3.1) in the early '90s, and then had a Dell PC (Windows 95) in the latter half of the '90s. Throughout the 2000s, I continued to buy Dell and HP desktops and laptops, with Windows XP and eventually Windows 7 operating systems. I always was a PC person, and the only time I ever used an Apple product was an old Macintosh in high school in the mid-90s.
That finally changed due to the mobile revolution started by the iPhone and continued with the iPad. My aversion to the Mac turned into a love for Apple products and a disinterest in Windows and its conventional methods for accessing the Internet.
I'll be honest: I didn't get the iPad at first. My interest was lukewarm. As the hardware (iPad 2) and software (iPad-specific apps) matured, and I finally got some quality hands-on time, then I finally "got it." Here's how I describe it to others: My laptop acts as my desktop now (no need for bulky machines and monitors or computer desks) for creating content, which means my tablet now functions as my laptop. Actually, the tablet is like a combination of a personal computer and a personal TV. It's so much nicer to be consuming content -- browsing your favorite websites, shopping for new things, viewing photos, watching videos, etc. -- with a small, lightweight device that incorporates a fantastic display, a great battery, and swipe gestures.
In late 2012, I finally joined the iPhone 5 party as well, ensuring that I have a unified Apple ecosystem.
As I also found out, both the iPad and the iPhone are great gaming machines, and that's the reason for this article. In fact, I doubt I'll ever buy a dedicated portable game machine again. (Sorry, Nintendo.)
What lies below is my curated iOS game collection. As you know, there are tons of paid and free iOS games available -- designed only for the iPhone, designed only for the iPad, or designed for both. My goal is NOT to list all of the games that I have downloaded over the years. Instead, my plan is to keep track of the games that meet one of the following goals:
A game that I would have loved to purchase or download for one of my Nintendo systems -- if it would have been available at the time (e.g., X-MEN: The Arcade Game).
A game that I could have purchased for a Nintendo system, but I decided that it was not worth it (e.g., Sonic CD, which was released as part of Sonic Gems Collection for GameCube).
A game that was popularized elsewhere and has since brought to the iOS Game Center (e.g., Pipe Mania).
A game that originated in the mobile space and was one that I wanted to add to my collection (e.g., Angry Birds and Flight Control).